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Total war warhammer ironbreakers
Total war warhammer ironbreakers





total war warhammer ironbreakers

My point is more along the line that high tier units are overrated. If your using the tiers correctly it does matter, middling missile/artillery units are basically reduced substantially or can be outright removed in late game armies this is what the tiers would incentivize and switch to more advanced artillery/missile units is preferable, if you don't as you say even recruit IB that much them why be against a T5 move? Growth is simply very situational you can slow it down or speed it up. It honestly doesn't even matter what your front line is. If you have the money for both there's never a reason to bother with longbeards, but if you have the money for both then Greenskins are probably dying out and dwarfs have no other enemies now that Vampires lose to empire (and they're in one of the safest locations in the game to chaos).Īlso, dwarf armies win off the billion damage thunderers and artillery do. I win the campaign of quarellers, maybe build a stack or 2 of longbeards and thunderers before the campaign is realistically unlosable, and then when I finally reach t4 I just go for flavor armies. Honestly, I don't build ironbreakers at all. There's just no incentive, especially because next I often fight Sartosa who basically only deal damage with ranged armor piercing, and that's actually almost worse vs dwarf warriors than thunderers and ironbreakers. I end up rolling dwarf warriors till like turn 60, simply because greenskins armies are a total joke and once you take out base greenskins and get tech/red bonuses for quarellers. The biggest and most obvious is dwarves have slow growth and they're probably the easiest faction in the game past early game. There are a few reasons you would go longbeards.







Total war warhammer ironbreakers