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But in the long term we understand that what we’re going to be judged for as a team, as a company, and as a game is far beyond that. That’s one thing that may be more visible in the short term. "As we’re improving our processes for evaluating managers, for sharing feedback with the team as we’re improving our recruiting and hiring to build a more diverse team, let’s also turn that same eye on our game. But why not do that while we’re also working on larger cultural unity and diversity and safety issues and more? This isn’t an 'or.' It’s an 'and.' We understand that we’re not fixing systemic injustice by changing an emote in World of Warcraft. "Rather than actually tackling the hard issues, we’re just changing some words in a game. "On the other end there are those who have expressed concern that we’re almost doing this as a smokescreen,": he said. In the interview, Hazzikostas argued that the World of Warcraft team is doing its part of the whole to improve the company's work culture with the tools in front of them: Why was Activision-Blizzard removing years-old joke lines instead of spending its energy on more pressing matters, like fixing its company culture or dealing with the lawsuit? While many welcomed the removal of inappropriate content, he noted, others were confused or even frustrated.
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